[Total Time: 3hrs.]
[Total Marks: 80]
Please check whether you have got the right question paper.
N.B.: 1) Question No. 1 is compulsory
2) Attempt any three of the remaining five questions.
3) Assumer any suitable data if necessary and justify the same.
Q. 1) a) Explain CSG method for solid modeling. (5M)
b) What is aliasing and Explain any one antialiasing method. (5M)
c) Compare Raster Scan and Random Scan displays. (5M)
d) Prove that two successive rotations are additive i.e R1(Θ1) * R2 (Θ2)=(Θ1+Θ2) (5M)
Q. 2) a) Explain the Bresenham line drawing algorithm with proper mathematical analysis and identify the pixel positions along a line between A (10,10) and B (18,16) using it. (10M)
b) Explain the steps for 2D rotation about arbitrary points and provide a composite transformation for the same. (10M)
Q. 3) a) Explain Liang Barsky’s line clipping algorithm. Apply the algorithm to clip the line with coordinates (30, 60) and (60,20) against window (xmin, ymin)=(10,10) AND (xmax, ymax) =(50,50) (10M)
b) Explain Sutherland Hodgman’s polygon clipping algorithm with a suitable example and comment on its shortcoming. (10M)
Q. 4) a) What is window and viewport? Derive the window to viewport transformation and also identify the geometric transformation involved. (10M)
b) Explain what is meant by the Bezier curve? state the various properties of the Bezier curve. (10M)
Q. 5) a) What is meant by parallel and perspective projection? Derive matrix for oblique projection. (10M)
b) Explain z Buffer algorithm for hidden surface removal. (10M)
Q. 6) Write short notes on (any two) (20M)
a) Koch curve
b) Sweep representation and Octree representation
c) Gouraud and Phong shading.
d) Halftoning and Dithering.